// archives

iOS

This tag is associated with 41 posts
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How Developers can Draw Icons for iOS Apps

Are you an iOS developer who believes that making icons is purely witchcraft? Perhaps you have an inkling to be able to do some of that wizardry yourself? Here is a step-by-step process on how to create icons for tab bar buttons as well as other glyphs. Techniques that you would find useful for those […]

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Eleven Books and Resources for iOS Developers to Get Started on UI/UX.

Were you passed on a job opportunity because you were blind on user experience topics? Do you feel challenged in educating clients, colleagues, or even managers on user interface topics? Here is a list of references that can help you.

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Swift Snowflake ID Generator

Make thousands of unique 64 bit identifiers at every millisecond without the need of global synchronization.

How to safely try out Apple's new machine learning libraries without bricking your main machine. Goodbye beta blues, hello new ideas!

Trying Core ML with Swift Playgrounds

How to safely try out Apple’s new machine learning libraries without bricking your main machine. Goodbye beta blues, hello new ideas!

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A Swift Promise

Futures/promises are great to coordinate persistence and views to ensure responsiveness in today’s native apps. However bringing thousands of lines of foreign code just to have this small functionality may not be cool. Here’s a hundred-line implementation of futures/promises in Swift 3.1

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Should You do Free Work to Get Hired?

Have you been asked to do a sample project as part of a hiring process? I’ve done it, not only once but **twice** as part of the same process. Here are those projects. You should be able to learn a thing or two from it Either learn the iOS programming techniques behind these two 40-hour […]

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Is Your Server Ready for iOS 9 and El Capitan?

Apple is enforcing a stronger encryption that applications need to use when connecting to their backends. Is your server secure enough to meet Apple’s standards? Being HTTPS doesn’t necessarily imply that it’s good enough.

How to Design Apps (Even if you’re not a designer)

You want to design apps? You either need to hire a designer or become one. Luckily it isn’t too hard to come up with a reasonable design.

Integrating iAd with Cocos2D

How to incorporate iAd to your Cocos2D director view.

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How to Fix Your Five Year Old Cocos2D Game

Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.

Reduce Programming Pain

Painless UIAlertView

Have you been using UIAlertView and find it a big hassle just to get a simple Yes/No answer from the user? This could just be the medicine to cure your pain.

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Speech Timer 2 Lessons Learned

Learn about upgrading your skeuomorphic iOS 6 user interface to iOS 7’s new content-first style, supporting three Apple devices from a single code base, and much more. These are hard lessons learned while I was developing the second version of Speech Timer that you can take advantage of so that you won’t make the same […]

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Seeding iCloud Core Data Store

Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.

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Tips for Architecting Dual-platform OS X / iOS Applications

How to share common code between OS X and iOS and architect your app to dance around each platform’s similarities and differences.

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