// archives

iOS

This tag is associated with 32 posts
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How to Fix Your Five Year Old Cocos2D Game

Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.

Reduce Programming Pain

Painless UIAlertView

Have you been using UIAlertView and find it a big hassle just to get a simple Yes/No answer from the user? This could just be the medicine to cure your pain.

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Speech Timer 2 Lessons Learned

Learn about upgrading your skeuomorphic iOS 6 user interface to iOS 7’s new content-first style, supporting three Apple devices from a single code base, and much more. These are hard lessons learned while I was developing the second version of Speech Timer that you can take advantage of so that you won’t make the same […]

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Seeding iCloud Core Data Store

Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.

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Tips for Architecting Dual-platform OS X / iOS Applications

How to share common code between OS X and iOS and architect your app to dance around each platform’s similarities and differences.

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Encoding UIButton Title for State Preservation and Restoration

Supporting state restoration in iOS often requires you to make your app just like a hollywood house where the front porch looks nice but there’s really nothing beyond that. Read more to find out why.

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Git Client to Manage Remote Repositories on an iPad?

An iPad is the mobile computer of choice for casual computing. How about making quick fixes or other tasks to your git repository? Sure you can do that from an iPad – if using git on the command line is your thing. GUI lovers doesn’t have this luxury. Yet.

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Checklist for Publishing to the App Store

You’re about to submit an app to the Apple’s App Store, Android App Market, or Windows Phone Marketplace? STOP and read this article first before you do. A binary doesn’t make a product and here’s a checklist of the things that you need to have so that your product gets noticed.

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Blood & Glory: Invictus!

I’ve just completed all tournaments in Blood and Glory — all the free ones, that is. Read this article to find out more about the game, how I completed it, and how you can use my experience to improve your own game play.

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HackerSpace.sg: iOS Developer Meetup

Coverage on the iOS Dev Scout event on March 2012 with my commentaries. The primary topics were iOS in-app purchasing and test-driven development.

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Multithreading with Core Data on iOS

The pervasive use of blocks and new nested context in iOS 5 and Mac OS X Lion paved the path to a whole new way of multithreading. Apple has lifted yet another barrier to use Core Data for applications that needs to run on multiple threads. This article teach you how to effectively write multi-threaded […]

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LifeHack: Achieve real multitasking on iOS

Let’s face it, multitasking doesn’t really exist on the iOS for third party apps. Even the new “multitasking” features of iOS 4.0 is only task switching — not real multitasking since 3rd party applications get frozen when it enters the background. For example, while the Dropbox app is downloading a large file, you can’t switch […]

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Smart Playlists not Syncing to iPod touch

Recently I gave my 80GB iPod Classic (Generation 5.5) to my girlfriend to help her to concentrate more at work. Music does help tune out unnecessary distractions that is typical of a cubical-style workplace (and open plan workspaces are worse). That leaves me with the 1st get iPod touch that I also use to develop […]

Feature sheets for Speech Timer and News Anchor

I’ve just submitted the feature sheets of Speech Timer and News Anchor to Scribd. Speech Timer Feature SheetSpeech Timer – the most comprehensive Toastmasters time keeper software for the iPhone and iPod touchSpeech Timer 1.6 Feature Sheet News Anchor Feature SheetNews Anchor is a new way to enjoy RSS feeds with text to speech.News Anchor […]

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