Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.
I was in the middle of working on my first iPhone game and was so excited about iOS games, I began having ideas for more games. Then I realized that these won’t make it through the noise and tough competition in the App Store and decided to pivot from making games. Here is the back […]
I’ve just completed all tournaments in Blood and Glory — all the free ones, that is. Read this article to find out more about the game, how I completed it, and how you can use my experience to improve your own game play.
Strange as it may seem, the latest update to AirKill was rejected due to the word “beta” in the iTunes app store description. Innocently I put the words “… anonymous beta tester…” as one of the commentaries in the app store description (the “beta tester” in question is actually one of my girlfriend’s colleague […]