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Sasmito Adibowo

Sasmito Adibowo has written 138 posts for Making the Switch

Integrating iAd with Cocos2D

How to incorporate iAd to your Cocos2D director view.

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How to Fix Your Five Year Old Cocos2D Game

Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.

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Implementing In-App Purchases for the Mac App Store

Did Apple rejected your app because it is a “trial version”? Are you looking to have an in-app purchase item in your Mac app? Read here to see the correct way to add in-app purchase items for the Mac App Store.

Reduce Programming Pain

Painless UIAlertView

Have you been using UIAlertView and find it a big hassle just to get a simple Yes/No answer from the user? This could just be the medicine to cure your pain.

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Speech Timer 2 Lessons Learned

Learn about upgrading your skeuomorphic iOS 6 user interface to iOS 7’s new content-first style, supporting three Apple devices from a single code base, and much more. These are hard lessons learned while I was developing the second version of Speech Timer that you can take advantage of so that you won’t make the same […]

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Seeding iCloud Core Data Store

Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.

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Introducing the Core Data Controller

Here is a document class replacement for managing your library-style app based on Core Data. All the goodness of NSDocument / UIDocument with just the right functionalities when you don’t need to expose document-management functionality to your users.

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Reverse-Engineering iCloud Keychain

Ever wonder how iCloud Keychain or 1Password works? Wonder no more.

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Programmatically Sending Rich Text e-mail with Attachments on the Mac

If your users needs a precomposed e-mail with attachments, now you can easily do it on the Mac with a few lines of code

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Tips for Architecting Dual-platform OS X / iOS Applications

How to share common code between OS X and iOS and architect your app to dance around each platform’s similarities and differences.

If your project moved to git but still needs to interface with some Perforce-based legacy systems, this could save your day.

Replicating git to perforce

If your project moved to git but still needs to interface with some Perforce-based legacy systems, this could save your day.

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Encoding UIButton Title for State Preservation and Restoration

Supporting state restoration in iOS often requires you to make your app just like a hollywood house where the front porch looks nice but there’s really nothing beyond that. Read more to find out why.

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Microsoft’s Reorganization and What Does It Means for You

Microsoft’s reorganization opens up unforeseen opportunities. What are they? Read on.

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Faster Android Development on the Mac

Debugging on Android can be a pain at times – some of these can be attributed to the architecture of its developer tools. If you find the emulator’s startup time to be too slow for you, there may be a configuration option that you’ve overlooked and can make the emulator a lot fster.

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