Have you been asked to do a sample project as part of a hiring process? I’ve done it, not only once but **twice** as part of the same process. Here are those projects. You should be able to learn a thing or two from it Either learn the iOS programming techniques behind these two 40-hour […]
Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.
Here is a document class replacement for managing your library-style app based on Core Data. All the goodness of NSDocument / UIDocument with just the right functionalities when you don’t need to expose document-management functionality to your users.
How to use singletons properly and how to supercharge your singleton writing.
Are you yearning for Flurry Analytics or Google Mobile Analytics for your Mac OS X application? Seek no more as your day is saved!
Turbocharged OS X scroll view component that supports “pull-to-refresh” on at the top and bottom edges – perfect for a timeline display view component.
Today I have just made the world a slightly better place. Better for Mac developers, that is. That’s because I have made an open-source Google Reader library for Cocoa. You can download the library from Github: GReader-Cocoa and hopefully you’ll like it enough to contribute patches. Why yet another Google API library? Two reasons why, […]
How to build mp4v2 for Leopard compatibility. 1. Download mp4v2-r355 from the MP4v2 project. 2. Setup these environment variables: export MACOSX_DEPLOYMENT_TARGET=10.5export CFLAGS=”-isysroot /Developer/SDKs/MacOSX10.5.sdk”export CXXFLAGS=”-isysroot /Developer/SDKs/MacOSX10.5.sdk” 3. Run configure with the following command: (refer to mp4v2 issue 58) ./configure –disable-gch –enable-ub=ppc,i386,x86_64 4. Go to the “.libs” directory that contains the compiled mp4v2 library and adjust the […]