How to incorporate iAd to your Cocos2D director view.
Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.
Have you been using UIAlertView and find it a big hassle just to get a simple Yes/No answer from the user? This could just be the medicine to cure your pain.
Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.
Here is a document class replacement for managing your library-style app based on Core Data. All the goodness of NSDocument / UIDocument with just the right functionalities when you don’t need to expose document-management functionality to your users.
If your users needs a precomposed e-mail with attachments, now you can easily do it on the Mac with a few lines of code
How to share common code between OS X and iOS and architect your app to dance around each platform’s similarities and differences.
How to use singletons properly and how to supercharge your singleton writing.
Do you know why it’s so hard to gain access to an SQL database from a Mac App? Here’s why and the solution to your database access woes. Warning: it’s slightly off-beat and rad.
Is your Cocoa app plagued by “unrecognized selector sent to instance” exceptions when consuming JSON data? Is your app not resilient to minor server-side JSON API changes? Here’s how to fix your JSON woes in your Objective-C project.
Turbocharged OS X scroll view component that supports “pull-to-refresh” on at the top and bottom edges – perfect for a timeline display view component.
Core Data now officially supports concurrency and I/O in background threads since OS X 10.7 and iOS 5. In the same release, Apple also brought the document architecture to iOS that leverages this new capability of Core Data. However OS X didn’t get the same level of multicore love. In this post, I’ll show you […]