Have you been asked to do a sample project as part of a hiring process? I’ve done it, not only once but **twice** as part of the same process. Here are those projects. You should be able to learn a thing or two from it Either learn the iOS programming techniques behind these two 40-hour […]
Apple is enforcing a stronger encryption that applications need to use when connecting to their backends. Is your server secure enough to meet Apple’s standards? Being HTTPS doesn’t necessarily imply that it’s good enough.
How to incorporate iAd to your Cocos2D director view.
Some lessons learned when I upgraded AirKill from Cocos2D 0.8 to 3.0. If your game is on a very old version of Cocos2D, you’ll want to read through this to save you some time.
Have you been using UIAlertView and find it a big hassle just to get a simple Yes/No answer from the user? This could just be the medicine to cure your pain.
Learn about upgrading your skeuomorphic iOS 6 user interface to iOS 7’s new content-first style, supporting three Apple devices from a single code base, and much more. These are hard lessons learned while I was developing the second version of Speech Timer that you can take advantage of so that you won’t make the same […]
Deciding when to pre-populate a Core Data store is a real headache when you need to sync that data store across many devices. However you can learn from my experience and save you the headache that I had to went through.
How to share common code between OS X and iOS and architect your app to dance around each platform’s similarities and differences.
An iPad is the mobile computer of choice for casual computing. How about making quick fixes or other tasks to your git repository? Sure you can do that from an iPad – if using git on the command line is your thing. GUI lovers doesn’t have this luxury. Yet.
You’re about to submit an app to the Apple’s App Store, Android App Market, or Windows Phone Marketplace? STOP and read this article first before you do. A binary doesn’t make a product and here’s a checklist of the things that you need to have so that your product gets noticed.
I’ve just completed all tournaments in Blood and Glory — all the free ones, that is. Read this article to find out more about the game, how I completed it, and how you can use my experience to improve your own game play.
Coverage on the iOS Dev Scout event on March 2012 with my commentaries. The primary topics were iOS in-app purchasing and test-driven development.
The pervasive use of blocks and new nested context in iOS 5 and Mac OS X Lion paved the path to a whole new way of multithreading. Apple has lifted yet another barrier to use Core Data for applications that needs to run on multiple threads. This article teach you how to effectively write multi-threaded […]